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Wolfwalkers

12/5/2021

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A

Directed by Tomm Moore and Ross Stewart

Starring Eva Whittaker and Honor Kneafsey

​Review by Jon Kissel
Picture

​Cartoon Saloon took a brief and productive detour into Afghanistan with The Breadwinner, but they return to their roots of Irish mythology in Wolfwalkers, the small studio’s best entry yet.  Where The Secret of Kells found fairies in the forest and Song of the Sea found selkies in the ocean, Wolfwalkers goes back to the forest for its titular creatures.  The usual template of a child finding a hidden magical world is recreated with the wrinkle of said child becoming the creature instead of just investigating it, and the result is a fantastical brew of discovery and adventure that also has something to say about fear and loss and submission to unjust authority.  This is a stunning work that allows Cartoon Saloon to measure its best against that of competitors like Pixar and Laika.
Directed by studio cofounder Tomm Moore and Ross Stewart, Wolfwalkers begins with a lumberjack in 17th century Ireland being warned out of the forest by a woman who can control wolf behavior.  The delineation between settlement and wilderness breaks down over the credits, just as the line between Ireland and its new ruler England has been overstepped by the latter.  Bill Goodfellowe (Sean Bean) is one of the newly arrived Englishmen tasked with taming the countryside and its people, specifically the wolf pack that prowls the forests.  In service to the Lord Protector (Simon McBurney), Bill is the integral piece of English domination of this corner of Ireland.  The forest cannot be turned into farmland without clearing the wolves, and unproductive lands will cause the Irish to revolt.  Daughter Robyn (Honor Kneafsey) chafes at her father’s gentle but firm orders to stay within the city walls, keeping busy as a scullery maid instead of as his regular hunting companion back in England.  The dreary gray work of scrubbing floors and avoidance of the resentful gangs of Irish street urchins leave Robyn with little choice but to disobey her father and venture out into the wilds.

​Robyn’s exploits in the forest lead her to a wild-haired ginger girl who snarls and walks on four legs like a wolf.  She’s revealed to be a wolfwalker named Mebh (Eva Whittaker), a wolf when she sleeps and a girl when she’s awake.  In wolf form, Mebh excitedly nips Robyn, transferring her nature to Robyn.  Ecstatic training sequences follow, led by the anarchic Mebh who takes Robyn tearing through the woods at night with her pack.  Resigned to abandoning this part of the forest, Mebh is overjoyed to find a new friend to keep her company while her mother, in wolf form while her human form sleeps in their den, looks for a new place to live.  Upon returning to the city as a wolf, Robyn is spotted and the alarm is raised, putting increased onus on Bill to stomp out the wolves at the same time that his daughter has become one herself.

Every one of Cartoon Saloon’s films has retained a hand-crafted aesthetic that looks like a cross between a mosaic and a pencil drawing and the progression into Wolfwalkers gives this style its highest point yet.  This is a gasp-inducing film of incredible beauty, from the small scale charm of the runes on the walls of Mebh’s cave to stretched-out epic tableaus as the film reaches its action-heavy climax.  Mebh herself is a wonder of animation, her giant poof of leaf-infested red hair waving through tree branches and underbrush and providing the perfect complement to her fierce personality.  The animation frequently informs the tone and the visual themes of the film, with the city defined by sharp lines and the forest a tangle of free form trees and brambles.  The wolf pack, a single organism made of individuals, is shown cascading over paths and jumping over cliffs as an undifferentiated mass.  Wolfwalkers is full of these kinds of notes, each one accentuating the story in Cartoon Saloon’s unique way.

The awe generated by Wolfwalkers syncs with the other emotion it has by the bucketful; indignation.  Bill and the other English characters are trapped into doing something that plainly makes them miserable.  Their bodies know that their mission of domination, whether it be of nature or of the Irish, is unjust, but it’s also the means to the end of taking care of their families.  That a miserable father might not be the best caretaker doesn’t enter into it, especially when resistance can mean getting put on the front lines.  There’s always a worse, more dehumanizing job to do.  Wolfwalkers contains a surprising thread about how people get stuck in corrupt systems that trade safety for complicity.  As the embodiment of that system, the Lord Protector makes for a sensational villain.  His directive of ‘what cannot be tamed must be destroyed’ is a colonial mission statement that defined several centuries of European history on the world stage.  At the same time, one can imagine another impersonal tyrant above him, threatening his family if he doesn’t toe the line and do the job.  Robyn’s and Mebh’s experience with this philosophy is seen through the angry tears of a child who cannot understand why things have to be the way they are, and it comes through so potently that it transports the viewer back to pre-cynicism. 

Wolfwalkers races tongue-wagging and teeth-bared into the upper echelons of 21st century animated films.  Tactile, evocative, and beautifully acted by its young novices and wizened professionals, it has a raw and wild energy to match its shaggy and rebellious protagonists.  This is an artisanal product, and the love and craft is apparent on every frame.  Moore and his colleagues at Cartoon Saloon have put their own stamp on the animation world and the broader cinematic world with this superlative effort.  A
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