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eXistenZ

10/3/2016

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A-


Directed by David Cronenberg

Starring Jennifer Jason Leigh and Jude Law
​
​Review by Jon Kissel
Picture

​There was a brief period where I thought The Brood was the Cronenbergiest David Cronenberg film, in which a psychiatric drug has the unfortunate side effect of causing horrible growths that become toothless monsters.  That title was later taken by Videodrome, in which James Woods develops an organic gun hand and VCR stomach.  Dead Ringers, with its drug-addled gynecologists and their insect-appendage-like tools, should've been the new champion, but for a film with that description, it was surprisingly restrained.  After watching eXistenZ, I can confidently say it reigns supreme, as it Cronenberged all over the screen.  Enthralling in its fleshy transgressiveness, Cronenberg's 1999 sci-fi puzzler is easily the best film of that year involving digital realities reached through bio-ports installed on humans, all while avoiding the philosophical natterings of The Matrix (which beat eXistenZ to theaters by a month).  There's no bullet time here, but who needs it when the world construction is this intricate.
At some indeterminate date in the future, virtual reality has taken a huge leap forward and is the gold standard in video gaming.  This all sounds like a recognizable world until the program controller is whipped out.  Computing advances have been powered by biological engineering, where the games and their controllers become semi-alive devices, complete with internal anatomy, pulsating movements, learning capabilities, and the requirement of being physically connected to the gamers themselves through ports in the lower back.  The best programs have essentially become The Sims in a flawless facsimile of real life, making their creators the new rock stars. 
​
One of those rock stars is Allegra Geller (Jennifer Jason Leigh), and the film opens with her introducing her new product, eXistenZ, to a room of interested patrons.  In an early homage to Videodrome, her presentation is interrupted by an assassin who pulls an organic gun out of his controller, wounding Allegra before being killed himself.  Ted Pikul (Jude Law), an ad man working for Allegra's company, scoops her up and gets her out quickly, but she's most concerned about the safety of the gamers who were unable to correctly disconnect in the mayhem, and are therefore still stuck in eXistenZ.  They need to get into the game and find these gamers, but Ted, who has a phobia of being penetrated, is repulsed at the thought of installing a bio-port in his body and then sticking the umbilical cord-like controller cable into it.  Allegra insists, and the two enter the gaming world, fighting off more assassins in real life and the digital one as the lines between the two get fuzzier.

​Seeing what kind of world Cronenberg has cooked up, especially in his older work, is often the best part of a Cronenberg film, and that's never been more true than in eXistenZ.  There's more to communicate here than in any of his other works that I've seen, and it's all done efficiently with the sick, can't-look-away body horror that accompanies so much of his work.  Like Yorgos Lanthimos' modern masterpieces, what is deeply weird to the viewer makes total sense to the characters who have long ago accepted the vagaries of the world.  There's eye-catching imagery around every corner, from repair shops to restaurants. 

That icky imagery and the squishy sound editing that accompanies it is peak-Cronenberg.  He is fulfilling every expectation and then surpassing them.  The intensely erotic manipulation of the controllers, the blatantly sexual nature of the game's interface and the repeated emasculation of Law's character, and the straight-up whack-a-do details produce shock followed by laughter, and then repeat the emotional process.  The organic gun mentioned earlier shoots teeth instead of bullets.  The controllers are made from the organs of mutated fish and lizards, which are farmed in giant lagoons and processed in rusted-out factories.  There's a dining scene that combines a grotesque platter of fish pieces and a puzzle which made me clap my hands in joy when it was completed. 

As the shepherds through this amazing world, Leigh and Law are well-matched.  Playing the expert, Leigh is perfectly calibrated as a tech titan, plenty condescending but in love with her work.  She moves through the world sensually, logging every possible scent or touch as something that will find its way into eXistenZ.  She treats her program like her child, and though that child takes the form of a throbbing, occasionally squealing, blob, Leigh is never less than dedicated to it.  A late film transition for her character is incredibly portrayed, reminding the viewer how versatile this finally-reemerging actor can be.  In the novice role, Law's justified reticence followed by his wide-eyed enthusiasm is a path that mirrors the viewer's.  While not as magnetic as Leigh, he is an able partner.  In smaller roles, Willem Dafoe is perfectly cast as a too-eager port installer, and Ian Holm is channeling his role in Alien, where his preternatural calm allows for the possibility of something more sinister.

eXistenZ is such a visual and storytelling tour-de-force that it is easy to lose the forest for the trees.  The themes communicated here feel tired and even rehashed from Videodrome, which seemed prescient from its release in 1983.  Video game fearmongering was at its height in 1999 following the Columbine shootings, which happened a week before eXistenZ's release, and 17 years later, those fears have led to little but hysterical media farces.  eXistenZ lacks in the depth and pathos of something like Dead Ringers or The Fly, but when there's so much invention here to be amazed by, those traits aren't missed.  This isn't the best in Cronenberg's unique oeuvre, but in the categories of world creation and daring and exclamatory cinematic fun, it's his masterpiece.  A-
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